Xenodot Twin
A building you can walk, in real data.
Takes a real building model (IFC/BIM or CAD), imports it into a
Godot 3D scene, joins it to your master data by element id, and
drives it with live time-series and
recorded-history playback. Honest about scope: this is
visualization, geometry plus live data plus history. Not
a physics or process simulator.
4.4×
Optimize
27.3 to 119.4 fps on 114,400 mesh instances.
100%
Join coverage
IFC GlobalId carried to every mesh node.
~1.1s
Import
2.3 MB IFC to GLB plus a property sidecar.
sha
Gated playback
Recorded history replays to an identical hash.
Measured on one machine (M3 Pro, Godot 4.6.3). Recipes
generalize; percentages do not automatically.
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